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NS2 world map RP INDUSTRIES!!!!!!!

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NS2 world map RP INDUSTRIES!!!!!!! Empty NS2 world map RP INDUSTRIES!!!!!!!

Post  RPA official Fri Jun 19, 2009 10:27 am

So the moment you've all been waiting for, the RP's industries!!!


Minerals - 50
Agriculture - 50
Cotton Farming - 50
Firearms - 75
Advanced Firearms - 150
Nuclear Energy - 200
Nuclear Bomb - 250
Hydrogen Energy - 225
Hydrogen Bomb - 350
Wildlife - 50
Clothing - 75
Oil - 150
Solar Energy - 200
Cars - 100
Durable Goods - 75
Airplanes - 150
Military Vehicles - 100
Coal - 100
Antimatter - 300
Antimatter bomb - 500
Wind energy - 150
Steel - 100
Diamonds - 200
Software - 150
Electricity - 150
Space Capability - 200
Space weapons - 250
Planetary Colonies - 500
Lumber - 75
Medicine - 100



This is a list of the current industries and their respective research point prices. Everyone will start out with 250 research points. So that means, if you want planetary colonies, you gotta save up your points. ALSO, you canNOT buy more points, every week, on Friday, you'll get 250 more points.

NOTE!!! You cannot just buy a nuclear bomb, you must acquire nuclear energy FIRST!!! This goes for hydrogen, antimatter, and space. Fairly simple in those regards, hydrogen energy-hydrogen bomb. Antimatter-antimatter bomb. Space Capability-Space Weapons-Planetary Colonies...

If anyone has any questions feel free. AND if anyone has any suggestions for a new industry, message the RPA official, and it will be deliberated upon, and then added with the suggesters credit.

Thanks
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Post  RPA official Fri Jun 19, 2009 10:38 am

I'm sorry I hate to do this guys, but I won't be able to send you all your industries right now. I just finished converting your NS2 industries into mine, but I have a real life emergency I have to deal with I'll be back sometime later today...
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Post  Gracania Fri Jun 19, 2009 10:55 am

Take care of what you need to do.
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Post  RPA official Fri Jun 19, 2009 2:34 pm

Sorry about the delay guys. Family emergency back on the mainland. I have to back now after two days out here. Ugghhh. Probably the only non-beautiful aspect of Hawaii. It's a 5 hour flight back to regular civilization...

Anyways, I'll send you your individual industries momentarily...
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Post  New Roosevelt Sun Jun 21, 2009 9:25 pm

GUYS!!!

If you want to buy more industries, message the RPA official! Tell him which one, and then you must wait a week before it becomes working!
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Post  Nasha's Domain Sun Jun 21, 2009 11:25 pm

Ok. Thanks for telling us. So, are we going to have a specific amount of what we produce? or is it just that we have this and that without a given amount produced known?
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Post  RPA official Sun Jun 21, 2009 11:27 pm

Hey a good idea, I'll figure something out by next friday. For now, its just you having it.

What if we were actually able to recreate NS2 right here? Wouldn't that be awesome?
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Post  Nasha's Domain Sun Jun 21, 2009 11:31 pm

Yes that would be very good. However it obviously wouldnt be the same by any means but it is an interesting thought. However if we do something like that it should just be industries. I wouldnt want to have to calculate my spending on all areas every time i do something.
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Post  RPA official Fri Jun 26, 2009 3:01 pm

So there has been some controversy over the industries. Let me just do a little explanation...


Advanced Firearms = Ballistic Missiles, etc...

Antimatter - The highest level of energy we have so far in the RP

Antimatter Bomb - The most powerful bomb thus far

Military Vehicles - Tanks, Military Aircraft, F-22's etc... They can be used to spy over an enemies territory to see what kind of industries they are building, only works for when a nation is at that moment building an industry. How it works, is when you have a military vehicle industry, and want to spy, message the RPA official and say which nation you wish to spy on, we'll do a 3 roll dice roll, is you're successful, then the RPA will tell you what you wanted to know.

Clarification to come later today...


If there are any further question let me know. This is just part of the weekly update...
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Post  RPA official Fri Jun 26, 2009 3:37 pm

Updated Prices:


Minerals - 50
Agriculture - 50
Cotton Farming - 50
Firearms - 75
Advanced Firearms - 150
Nuclear Energy - 200
Nuclear Bomb - 250
Hydrogen Energy - 225
Hydrogen Bomb - 350
Wildlife - 50
Clothing - 75
Oil - 150
Solar Energy - 200
Cars - 100
Durable Goods - 75
Airplanes - 150
Military Vehicles - 100
Coal - 100
Antimatter - 500
Antimatter bomb - 1000
Wind energy - 150
Steel - 100
Diamonds - 200
Software - 150
Electricity - 150
Space Capability - 250
Space weapons - 500
Planetary Colonies - 500
Lumber - 75
Medicine - 100


Prices will change weekly just as they do in real life!


They go up, and they go down.


Also, a nation that loses an industry, cannot rebuild that industry for a week. And the attacker cannot purchase a new one for a week.

Make sense?
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Post  RPA official Fri Jul 03, 2009 6:10 pm

Updated Prices:


Minerals - 75
Agriculture - 50
Cotton Farming - 50
Firearms - 75
Advanced Firearms - 150
Nuclear Energy - 250
Nuclear Bomb - 300
Hydrogen Energy - 275
Hydrogen Bomb - 375
Wildlife - 50
Clothing - 75
Oil - 150
Solar Energy - 200
Cars - 100
Durable Goods - 75
Airplanes - 150
Military Vehicles - 300
Coal - 100
Antimatter - 750
Antimatter bomb - 1000
Wind energy - 150
Steel - 100
Diamonds - 200
Software - 150
Electricity - 150
Space Capability - 350
Space weapons - 500
Planetary Colonies - 500
Lumber - 75
Medicine - 100


These are the updated prices. And along with those, today's upgrade is the following rule:


For military engagement WITH A FELLOW PLAYER!!! Not against an NPC. NOW countries will be divided up into regions, and it is your job to place troops in each territory using a strategy which shall help defend your nation. For example, in territory 1A, Phenosia placed 175,000 troops there. And what happens now, is that if a nation has invaded with 200,000 into that territory of 175,000, then it will be an even battle and you must go through the original process of rolling a first time, 6 rolls call two of an even or odd number, followed with rolling eight times calling even or odd and getting 3 of the same number.

But say you invade with 350,000 against that 175,000; due to the 2-1 ratio you cancel out the second part of the roll, and just go for 6 rolls call even or odd get two of the same number. This gives military numbers a purpose now. lol!

I will be sending each player a map of their nation and the divided territories. Each territory labeled 1A, 1B, 1C etc... And you message back how many troops you are stationing in 1A, 1B, 1C etc...


Thanks guys!
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Post  Nasha's Domain Fri Jul 03, 2009 7:46 pm

I like the idea, it makes sense and it is logical. Plus it allows for stratagy to be a bigger part of the game. That is good. I hope we have this as well thought out as possible by the end of this month. We are making good progress.
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Post  New Roosevelt Fri Jul 03, 2009 7:47 pm

Agreed.

I'll send everyone their maps over the course of the next few days.
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